KDBM Lite

Build and ship your first app with AI

A little guidance and a lot of making. Go from a blank folder to something you can share, one chapter at a time.

Your builder path

0 / 6 chapters

Reference

What KDBM Lite is

KDBM Lite is the KrackedDevs Build Method, cut down to what a beginner needs in one session. Six chapters take you from an empty folder to a build you can demonstrate and explain.

It works in VS Code, Antigravity, Cursor, or any coding workspace whose AI agent can read and write project files and run terminal commands.

Core rule

AI gives you a draft. You turn it into proof.

Everything in this path exists to close the gap between something that looks finished and something you have actually tested.

The loop underneath

Every chapter runs the same four beats at a different scale.

StepWhat you doWhat it produces
SpecSay what good meansThe brief, design, and blueprint
BuildImplement one Work CardOne working slice
CheckTest the main actionEvidence it works
ShipSave the proofSomething you can show

What you leave with

  • A project folder holding your brief, design, blueprint and build status.
  • One working build with a main action you tested yourself.
  • Proof you can show: a live link, a recording, or a screenshot.
  • An explanation of what you decided, what you checked, and what is next.

Session shape

A live class runs about three hours. Working alone, expect a similar span with breaks where you need them.

TimeOutcome
First 30 minutesTools ready and the starter open
Next 45 minutesA plan and a first Work Card you approved
Next hourThe main action built, card by card
Last 30 minutesChecked, published or captured, and explained

Before you paste anything

Use safe, sanitized examples. Never paste passwords, tokens, API keys, client data, or identity numbers into an AI tool.

Common mistakes

  • Treating the first AI output as a finished product.
  • Choosing a project so broad that nothing can be finished today.
  • Building three Work Cards before checking the first one.
  • Keeping decisions in chat instead of in the project files.